mirror of
https://github.com/fhem/fhem-mirror.git
synced 2025-03-04 05:16:45 +00:00
743 lines
23 KiB
Perl
Executable File
743 lines
23 KiB
Perl
Executable File
# $Id$
|
|
##############################################################################
|
|
#
|
|
# 98_structure.pm
|
|
# Copyright by
|
|
# e-mail:
|
|
#
|
|
# This file is part of fhem.
|
|
#
|
|
# Fhem is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 2 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# Fhem is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with fhem. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
##############################################################################
|
|
package main;
|
|
|
|
use strict;
|
|
use warnings;
|
|
#use Data::Dumper;
|
|
|
|
sub structure_getChangedDevice($);
|
|
|
|
|
|
#####################################
|
|
sub
|
|
structure_Initialize($)
|
|
{
|
|
my ($hash) = @_;
|
|
|
|
$hash->{DefFn} = "structure_Define";
|
|
$hash->{UndefFn} = "structure_Undef";
|
|
$hash->{NotifyFn} = "structure_Notify";
|
|
$hash->{SetFn} = "structure_Set";
|
|
$hash->{AttrFn} = "structure_Attr";
|
|
$hash->{AttrList} = "clientstate_priority ".
|
|
"clientstate_behavior:relative,relativeKnown,absolute,last ".
|
|
$readingFnAttributes;
|
|
|
|
addToAttrList("structexclude");
|
|
|
|
my %ahash = ( Fn=>"CommandAddStruct",
|
|
Hlp=>"<structure> <devspec>,add <devspec> to <structure>" );
|
|
$cmds{addstruct} = \%ahash;
|
|
|
|
my %dhash = ( Fn=>"CommandDelStruct",
|
|
Hlp=>"<structure> <devspec>,delete <devspec> from <structure>");
|
|
$cmds{delstruct} = \%dhash;
|
|
}
|
|
|
|
|
|
#############################
|
|
sub
|
|
structure_Define($$)
|
|
{
|
|
my ($hash, $def) = @_;
|
|
my @a = split("[ \t][ \t]*", $def);
|
|
|
|
my $u = "wrong syntax: define <name> structure <struct-type> [device ...]";
|
|
return $u if(int(@a) < 4);
|
|
|
|
my $devname = shift(@a);
|
|
my $modname = shift(@a);
|
|
my $stype = shift(@a);
|
|
|
|
addToAttrList($stype);
|
|
addToAttrList($stype . "_map");
|
|
$hash->{ATTR} = $stype;
|
|
|
|
my %list;
|
|
foreach my $a (@a) {
|
|
foreach my $d (devspec2array($a)) {
|
|
$list{$d} = 1;
|
|
}
|
|
}
|
|
$hash->{CONTENT} = \%list;
|
|
|
|
@a = ( "set", $devname, $stype, $devname );
|
|
structure_Attr(@a);
|
|
|
|
return undef;
|
|
}
|
|
|
|
#############################
|
|
sub
|
|
structure_Undef($$)
|
|
{
|
|
my ($hash, $def) = @_;
|
|
my @a = ( "del", $hash->{NAME}, $hash->{ATTR} );
|
|
structure_Attr(@a);
|
|
return undef;
|
|
}
|
|
|
|
#############################
|
|
# returns the really changed Device
|
|
#############################
|
|
|
|
sub
|
|
structure_getChangedDevice($)
|
|
{
|
|
my ($dev) = @_;
|
|
my $lastDevice = ReadingsVal($dev, "LastDevice", undef);
|
|
$dev = structure_getChangedDevice($lastDevice)
|
|
if($lastDevice && $defs{$dev}->{TYPE} eq "structure");
|
|
return $dev;
|
|
}
|
|
|
|
#############################
|
|
sub structure_Notify($$)
|
|
{
|
|
my ($hash, $dev) = @_;
|
|
my $me = $hash->{NAME};
|
|
my $devmap = $hash->{ATTR}."_map";
|
|
|
|
if( $dev->{NAME} eq "global" ) {
|
|
my $max = int(@{$dev->{CHANGED}});
|
|
for (my $i = 0; $i < $max; $i++) {
|
|
my $s = $dev->{CHANGED}[$i];
|
|
$s = "" if(!defined($s));
|
|
if($s =~ m/^RENAMED ([^ ]*) ([^ ]*)$/) {
|
|
my ($old, $new) = ($1, $2);
|
|
if( defined($hash->{CONTENT}{$old}) ) {
|
|
|
|
$hash->{DEF} =~ s/(\s+)$old(\s*)/$1$new$2/;
|
|
|
|
delete( $hash->{CONTENT}{$old} );
|
|
$hash->{CONTENT}{$new} = 1;
|
|
}
|
|
} elsif($s =~ m/^DELETED ([^ ]*)$/) {
|
|
my ($name) = ($1);
|
|
|
|
if( defined($hash->{CONTENT}{$name}) ) {
|
|
|
|
$hash->{DEF} =~ s/(\s+)$name(\s*)/ /;
|
|
$hash->{DEF} =~ s/^ //;
|
|
$hash->{DEF} =~ s/ $//;
|
|
|
|
delete( $hash->{CONTENT}{$name} );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return "" if(AttrVal($me,"disable", undef));
|
|
|
|
#pruefen ob Devices welches das notify ausgeloest hat Mitglied dieser
|
|
# Struktur ist
|
|
return "" if (!$hash->{CONTENT}->{$dev->{NAME}});
|
|
|
|
# lade das Verhalten, Standard ist absolute
|
|
my $behavior = AttrVal($me, "clientstate_behavior", "absolute");
|
|
my %clientstate;
|
|
|
|
my @structPrio = attrSplit($attr{$me}{clientstate_priority})
|
|
if($attr{$me}{clientstate_priority});
|
|
|
|
return "" if($hash->{INSET}); # Do not trigger for our own set
|
|
|
|
if($hash->{INNTFY}) {
|
|
Log3 $me, 1, "ERROR: endless loop detected in structure_Notify $me";
|
|
return "";
|
|
}
|
|
$hash->{INNTFY} = 1;
|
|
|
|
my %priority;
|
|
my (@priority, @foo);
|
|
for (my $i=0; $i<@structPrio; $i++) {
|
|
@foo = split(/\|/, $structPrio[$i]);
|
|
for (my $j=0; $j<@foo;$j++) {
|
|
$priority{$foo[$j]} = $i+1;
|
|
$priority[$i+1]=$foo[0];
|
|
}
|
|
}
|
|
|
|
my $minprio = 99999;
|
|
my $devstate;
|
|
|
|
foreach my $d (sort keys %{ $hash->{CONTENT} }) {
|
|
next if(!$defs{$d});
|
|
|
|
if($attr{$d} && $attr{$d}{$devmap}) {
|
|
my @gruppe = attrSplit($attr{$d}{$devmap});
|
|
my @value;
|
|
for (my $i=0; $i<@gruppe; $i++) {
|
|
@value = split(":", $gruppe[$i]);
|
|
if(@value == 1) { # value[0]:.* -> .*
|
|
$devstate = ReadingsVal($d, $value[0], undef);
|
|
|
|
} elsif(@value == 2) { # state:value[0] -> value[1]
|
|
$devstate = ReadingsVal($d, "state", undef);
|
|
if(defined($devstate) && $devstate =~ m/^$value[0]/){
|
|
$devstate = $value[1];
|
|
$i=99999; # RKO: ??
|
|
} else {
|
|
$devstate = undef;
|
|
}
|
|
|
|
} elsif(@value == 3) { # value[0]:value[1] -> value[2]
|
|
$devstate = ReadingsVal($d, $value[0], undef);
|
|
if(defined($devstate) && $devstate =~ m/^$value[1]/){
|
|
$devstate = $value[2];
|
|
} else {
|
|
$devstate = undef;
|
|
}
|
|
}
|
|
|
|
if(defined($devstate)) {
|
|
if(!$priority{$devstate} && $behavior eq "relativeKnown") {
|
|
delete($hash->{INNTFY});
|
|
return "";
|
|
}
|
|
$minprio = $priority{$devstate}
|
|
if($priority{$devstate} && $priority{$devstate} < $minprio);
|
|
$clientstate{$devstate} = 1;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
$devstate = ReadingsVal($d, "state", undef);
|
|
if(defined($devstate)) {
|
|
if(!$priority{$devstate} && $behavior eq "relativeKnown") {
|
|
delete($hash->{INNTFY});
|
|
return "";
|
|
}
|
|
$minprio = $priority{$devstate}
|
|
if($priority{$devstate} && $priority{$devstate} < $minprio);
|
|
$clientstate{$devstate} = 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
my $newState = "undefined";
|
|
if($behavior eq "absolute"){
|
|
my @cKeys = keys %clientstate;
|
|
$newState = (@cKeys == 1 ? $cKeys[0] : "undefined");
|
|
|
|
} elsif($behavior =~ "^relative" && $minprio < 99999) {
|
|
$newState = $priority[$minprio];
|
|
|
|
} elsif($behavior eq "last"){
|
|
$newState = ReadingsVal($dev->{NAME}, "state", undef);
|
|
|
|
}
|
|
|
|
Log3 $me, 5, "Update structure '$me' to $newState" .
|
|
" because device $dev->{NAME} has changed";
|
|
readingsBeginUpdate($hash);
|
|
readingsBulkUpdate($hash, "LastDevice", $dev->{NAME});
|
|
readingsBulkUpdate($hash, "LastDevice_Abs",
|
|
structure_getChangedDevice($dev->{NAME}));
|
|
readingsBulkUpdate($hash, "state", $newState);
|
|
readingsEndUpdate($hash, 1);
|
|
|
|
delete($hash->{INNTFY});
|
|
undef;
|
|
}
|
|
|
|
#####################################
|
|
sub
|
|
CommandAddStruct($)
|
|
{
|
|
my ($cl, $param) = @_;
|
|
my @a = split(" ", $param);
|
|
|
|
if(int(@a) != 2) {
|
|
return "Usage: addstruct <structure_device> <devspec>";
|
|
}
|
|
my $name = shift(@a);
|
|
my $hash = $defs{$name};
|
|
|
|
if(!$hash || $hash->{TYPE} ne "structure") {
|
|
return "$a is not a structure device";
|
|
}
|
|
|
|
foreach my $d (devspec2array($a[0])) {
|
|
$hash->{CONTENT}{$d} = 1;
|
|
}
|
|
$hash->{DEF} = $hash->{ATTR} . " " . join(" ",sort keys %{$hash->{CONTENT}});
|
|
|
|
@a = ( "set", $hash->{NAME}, $hash->{ATTR}, $hash->{NAME} );
|
|
structure_Attr(@a);
|
|
return undef;
|
|
}
|
|
|
|
#####################################
|
|
sub
|
|
CommandDelStruct($)
|
|
{
|
|
my ($cl, $param) = @_;
|
|
my @a = split(" ", $param);
|
|
|
|
if(int(@a) != 2) {
|
|
return "Usage: delstruct <structure_device> <devspec>";
|
|
}
|
|
|
|
my $name = shift(@a);
|
|
my $hash = $defs{$name};
|
|
if(!$hash || $hash->{TYPE} ne "structure") {
|
|
return "$a is not a structure device";
|
|
}
|
|
|
|
foreach my $d (devspec2array($a[0])) {
|
|
delete($hash->{CONTENT}{$d});
|
|
}
|
|
$hash->{DEF} = $hash->{ATTR} . " " . join(" ",sort keys %{$hash->{CONTENT}});
|
|
|
|
@a = ( "del", $hash->{NAME}, $hash->{ATTR} );
|
|
structure_Attr(@a);
|
|
return undef;
|
|
}
|
|
|
|
|
|
###################################
|
|
sub
|
|
structure_Set($@)
|
|
{
|
|
my ($hash, @list) = @_;
|
|
my $ret = "";
|
|
my %pars;
|
|
|
|
$hash->{INSET} = 1;
|
|
|
|
my $filter;
|
|
if($list[1] ne "?") {
|
|
$hash->{STATE} = join(" ", @list[1..@list-1]);
|
|
|
|
if( $hash->{STATE} =~ /^\[(FILTER=.*)]/ ) {
|
|
$filter = $1;
|
|
@list = split(" ",
|
|
$list[0] ." ". substr($hash->{STATE}, length($filter)+2));
|
|
}
|
|
}
|
|
|
|
foreach my $d (sort keys %{ $hash->{CONTENT} }) {
|
|
next if(!$defs{$d});
|
|
if($defs{$d}{INSET}) {
|
|
Log3 $hash, 1, "ERROR: endless loop detected for $d in " . $hash->{NAME};
|
|
next;
|
|
}
|
|
|
|
if($attr{$d} && $attr{$d}{structexclude}) {
|
|
my $se = $attr{$d}{structexclude};
|
|
next if($hash->{NAME} =~ m/$se/);
|
|
}
|
|
|
|
$list[0] = $d;
|
|
my $sret;
|
|
if($filter) {
|
|
my $ret = AnalyzeCommand(undef,
|
|
"set $list[0]:$filter ". join(" ", @list[1..@list-1]) );
|
|
$sret .= $ret if( $ret );
|
|
} else {
|
|
$sret .= CommandSet(undef, join(" ", @list));
|
|
}
|
|
if($sret) {
|
|
$ret .= "\n" if($ret);
|
|
$ret .= $sret;
|
|
if($list[1] eq "?") {
|
|
$sret =~ s/.*one of //;
|
|
map { $pars{$_} = 1 } split(" ", $sret);
|
|
}
|
|
}
|
|
}
|
|
delete($hash->{INSET});
|
|
Log3 $hash, 5, "SET: $ret" if($ret);
|
|
return $list[1] eq "?"
|
|
? "Unknown argument ?, choose one of " . join(" ", sort keys(%pars))
|
|
: undef;
|
|
}
|
|
|
|
###################################
|
|
sub
|
|
structure_Attr($@)
|
|
{
|
|
my ($type, @list) = @_;
|
|
my %ignore = ("alias"=>1, "room"=>1, "group"=>1, "icon"=>1,
|
|
"devStateIcon"=>1, "webCmd"=>1, "stateFormat"=>1 );
|
|
|
|
return undef if($ignore{$list[1]} || $list[1] =~ m/clientstate/);
|
|
|
|
my $me = $list[0];
|
|
my $hash = $defs{$me};
|
|
|
|
if($hash->{INATTR}) {
|
|
Log3 $me, 1, "ERROR: endless loop detected in structure_Attr for $me";
|
|
next;
|
|
}
|
|
$hash->{INATTR} = 1;
|
|
|
|
my $ret = "";
|
|
foreach my $d (sort keys %{ $hash->{CONTENT} }) {
|
|
next if(!$defs{$d});
|
|
if($attr{$d} && $attr{$d}{structexclude}) {
|
|
my $se = $attr{$d}{structexclude};
|
|
next if("$me:$list[1]" =~ m/$se/);
|
|
}
|
|
|
|
$list[0] = $d;
|
|
my $sret;
|
|
if($type eq "del") {
|
|
$sret .= CommandDeleteAttr(undef, join(" ", @list));
|
|
} else {
|
|
$sret .= CommandAttr(undef, join(" ", @list));
|
|
}
|
|
if($sret) {
|
|
$ret .= "\n" if($ret);
|
|
$ret .= $sret;
|
|
}
|
|
}
|
|
delete($hash->{INATTR});
|
|
Log3 $me, 4, "Stucture attr $type: $ret" if($ret);
|
|
return undef;
|
|
}
|
|
|
|
1;
|
|
|
|
=pod
|
|
=begin html
|
|
|
|
<a name="structure"></a>
|
|
<h3>structure</h3>
|
|
<ul>
|
|
<br>
|
|
<a name="structuredefine"></a>
|
|
<b>Define</b>
|
|
<ul>
|
|
<code>define <name> structure <struct_type> <dev1> <dev2> ...</code>
|
|
<br><br>
|
|
The structure device is used to organize/structure devices in order to
|
|
set groups of them at once (e.g. switching everything off in a house).<br>
|
|
|
|
The list of attached devices can be modified through the addstruct /
|
|
delstruct commands. Each attached device will get the attribute
|
|
<struct_type>=<name><br> when it is added to the list, and the
|
|
attribute will be deleted if the device is deleted from the structure.
|
|
<br>
|
|
The structure devices can also be added to a structure, e.g. you can have
|
|
a building consisting of levels which consists of rooms of devices.
|
|
<br>
|
|
|
|
Example:<br>
|
|
<ul>
|
|
<li>define kitchen structure room lamp1 lamp2</li>
|
|
<li>addstruct kitchen TYPE=FS20</li>
|
|
<li>delstruct kitchen lamp1</li>
|
|
<li>define house structure building kitchen living</li>
|
|
<li>set house off</li>
|
|
</ul>
|
|
<br>
|
|
</ul>
|
|
|
|
<br>
|
|
<a name="structureset"></a>
|
|
<b>Set</b>
|
|
<ul>
|
|
Every set command is propagated to the attached devices. Exception: if an
|
|
attached device has an attribute structexclude, and the attribute value
|
|
matches (as a regexp) the name of the current structure.<br>
|
|
If the set is of the form <code>set <structure> [FILTER=<filter>] <type-specific></code>
|
|
then :FILTER=<filter> will be appended to the device name in the propagated set for
|
|
the attached devices like this: <code>set <devN>:FILTER=<filter> <type-specific></code>
|
|
</ul>
|
|
<br>
|
|
|
|
<a name="structureget"></a>
|
|
<b>Get</b>
|
|
<ul>
|
|
get is not supported through a structure device.
|
|
</ul>
|
|
<br>
|
|
|
|
<a name="structureattr"></a>
|
|
<b>Attributes</b>
|
|
<ul>
|
|
<a name="clientstate_behavior"></a>
|
|
<li>clientstate_behavior<br>
|
|
The backward propagated status change from the devices to this structure
|
|
works in two different ways.
|
|
<ul>
|
|
<li>absolute<br>
|
|
The structure status will changed to the common device status of all
|
|
defined devices to this structure if all devices are identical.
|
|
Otherwise the structure status is "undefined".
|
|
</li>
|
|
<li>relative<br>
|
|
See below for clientstate_priority.
|
|
</li>
|
|
<li>relativeKnown<br>
|
|
Like relative, but do not trigger on events not described in
|
|
clientstate_priority. Needed e.g. for HomeMatic devices.
|
|
</li>
|
|
<li>last<br>
|
|
The structure state corresponds to the state of the device last changed.
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<a name="clientstate_priority"></a>
|
|
<li>clientstate_priority<br>
|
|
If clientstate_behavior is set to relative, then you have to set the
|
|
attribute "clientstate_priority" with all states of the defined devices
|
|
to this structure in descending order. Each group is delemited by
|
|
space or /. Each entry of one group is delimited by "pipe". The status
|
|
represented by the structure is the first entry of each group.
|
|
Example:<br>
|
|
<ul>
|
|
<li>attr kitchen clientstate_behavior relative</li>
|
|
<li>attr kitchen clientstate_priority An|On|on Aus|Off|off</li>
|
|
<li>attr house clientstate_priority Any_On|An All_Off|Aus</li>
|
|
</ul>
|
|
In this example the status of kitchen is either on or off. The status
|
|
of house is either Any_on or All_off.
|
|
</li>
|
|
<li><struct_type>_map<br>
|
|
With this attribute, which has to specified for the structure-
|
|
<b>member</b>, you can redefine the value reported by a specific
|
|
structure-member for the structure value. The attribute has three
|
|
variants:
|
|
<ul>
|
|
<li>readingName<br>
|
|
take the value from readingName instead of state.
|
|
</li>
|
|
<li>oldVal:newVal<br>
|
|
if the state reading matches oldVal, then replace it with newVal
|
|
</li>
|
|
<li>readingName:oldVal:newVal<br>
|
|
if readingName matches oldVal, then replace it with newVal
|
|
</li>
|
|
</ul>
|
|
Example:
|
|
<ul>
|
|
<li>define door OWSWITCH <ROMID></li>
|
|
<li>define lamp1 dummy</li>
|
|
<li>attr lamp1 cmdlist on off</li>
|
|
<li>define kitchen structure struct_kitchen lamp1 door</li>
|
|
<li>attr kitchen clientstate_priority An|on OK|Aus|off</li>
|
|
<li>attr lamp1 struct_kitchen_map on:An off:Aus</li>
|
|
<li>attr door struct_kitchen_map A:open:on A:closed:off</li>
|
|
<li>attr door2 struct_kitchen_map A</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<a name="structexclude"></a>
|
|
<li>structexclude<br>
|
|
exclude the device from set/notify or attribute operations. For the set
|
|
and notify the value of structexclude must match the structure name,
|
|
for the attr/deleteattr commands ist must match the combination of
|
|
structure_name:attribute_name. Examples:<br>
|
|
<ul>
|
|
<code>
|
|
define kitchen structure room lamp1 lamp2<br>
|
|
attr lamp1 structexclude kitchen<br>
|
|
attr lamp1 structexclude kitchen:stateFormat<br>
|
|
</code>
|
|
</ul>
|
|
</li>
|
|
|
|
<li><a href="#readingFnAttributes">readingFnAttributes</a></li>
|
|
|
|
</ul>
|
|
<br>
|
|
</ul>
|
|
|
|
=end html
|
|
=begin html_DE
|
|
|
|
<a name="structure"></a>
|
|
<h3>structure</h3>
|
|
<ul>
|
|
<br>
|
|
<a name="structuredefine"></a>
|
|
<b>Define</b>
|
|
<ul>
|
|
<code>define <name> structure <struct_type> <dev1>
|
|
<dev2> ...</code> <br><br>
|
|
|
|
Mit dem Device "Structure" werden Strukturen/Zusammenstellungen von anderen
|
|
Devices erstellt um sie zu Gruppen zusammenzufassen. (Beispiel: im Haus
|
|
alles ausschalten) <br>
|
|
|
|
Die Liste der Devices die einer Struktur zugeordnet sind kann duch das
|
|
Kommando <code>addstruct / delstruct</code> im laufenden Betrieb
|
|
verändert werden. Es können sowohl einzelne Devices als auch
|
|
Gruppen von Devices (TYPE=FS20) zugefügt werden. Jedes zugefügt
|
|
Device erhält zwei neue Attribute <struct_type>=<name>
|
|
sowie <struct_type>_map wenn es zu einer Struktur zugefügt
|
|
wurde. Diese Attribute werden wieder automatisch entfernt, sobald das
|
|
Device von der Struktur entfernt wird.<br>
|
|
|
|
Eine Struktur kann ebenfalls zu einer anderen Struktur zugefügt
|
|
werden. Somit können z b. kaskadierende Strukturen erstellt werden.
|
|
(Z.b. KG,EG,OG, Haus)
|
|
|
|
Beispiel:<br>
|
|
<ul>
|
|
<li>define Kueche structure room lampe1 lampe2</li>
|
|
<li>addstruct Kueche TYPE=FS20</li>
|
|
<li>delstruct Kueche lampe1</li>
|
|
<li>define house structure building kitchen living</li>
|
|
<li>set house off</li>
|
|
</ul>
|
|
<br>
|
|
</ul>
|
|
|
|
<br>
|
|
<a name="structureset"></a>
|
|
<b>Set</b>
|
|
<ul>
|
|
Jedes set Kommando wird an alle Devices dieser Struktur weitergegeben.<br>
|
|
Aussnahme: das Attribut structexclude ist in einem Device definiert und
|
|
dessen Attributwert matched als Regexp zum Namen der aktuellen Struktur.<br>
|
|
Wenn das set Kommando diese Form hat <code>set <structure> [FILTER=<filter>] <type-specific></code>
|
|
wird :FILTER=<filter> bei der Weitergebe der set an jeden Devicenamen wie folgt angehängt:
|
|
<code>set <devN>:FILTER=<filter> <type-specific></code>
|
|
</ul>
|
|
<br>
|
|
<a name="structureget"></a>
|
|
<b>Get</b>
|
|
<ul>
|
|
Get wird im Structur-Device nicht unterstützt.
|
|
</ul>
|
|
<br>
|
|
|
|
<a name="structureattr"></a>
|
|
<b>Attribute</b>
|
|
<ul>
|
|
<a name="clientstate_behavior"></a>
|
|
<li>clientstate_behavior<br>
|
|
Der Status einer Struktur hängt von den Stati der zugefügten
|
|
Devices ab. Dabei wird das propagieren der Stati der Devices in zwei
|
|
Gruppen klassifiziert und mittels diesem Attribut definiert:
|
|
<ul>
|
|
<li>absolute<br>
|
|
Die Struktur wird erst dann den Status der zugefügten Devices
|
|
annehmen, wenn alle Devices einen identischen Status vorweisen. Bei
|
|
unterschiedlichen Devictypen kann dies per Attribut
|
|
<struct_type>_map pro Device beinflusst werden. Andernfalls hat
|
|
die Struktur den Status "undefined".
|
|
</li>
|
|
<li>relative<br>
|
|
S.u. clientstate_priority.
|
|
</li>
|
|
<li>relativeKnown<br>
|
|
wie relative, reagiert aber nicht auf unbekannte, in
|
|
clientstate_priority nicht beschriebene Ereignisse. Wird für
|
|
HomeMatic Geräte benötigt.
|
|
</li>
|
|
<li>last<br>
|
|
Die Struktur übernimmt den Status des zuletzt geänderten
|
|
Gerätes.
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<a name="clientstate_priority"></a>
|
|
<li>clientstate_priority<br>
|
|
Wird die Struktur auf ein relatives Verhalten eingestellt, so wird die
|
|
Priorität der Devicestati über das Attribut
|
|
<code>clientstate_priority</code> beinflusst. Die Prioritäten sind
|
|
in absteigender Reihenfolge anzugeben. Dabei können Gruppen mit
|
|
identischer Priorität angegeben werden, um zb. unterschiedliche
|
|
Devicetypen zusammenfassen zu können. Jede Gruppe wird durch
|
|
Leerzeichen oder /, jeder Eintrag pro Gruppe durch Pipe getrennt. Der
|
|
Status der Struktur ist der erste Eintrag in der entsprechenden Gruppe.
|
|
<br>Beispiel:
|
|
<ul>
|
|
<li>attr kueche clientstate_behavior relative</li>
|
|
<li>attr kueche clientstate_priority An|On|on Aus|Off|off</li>
|
|
<li>attr haus clientstate_priority Any_On|An All_Off|Aus</li>
|
|
</ul>
|
|
In diesem Beipiel nimmt die Struktur <code>kueche</code>entweder den
|
|
Status <code>An</code> oder <code>Aus</code> an. Die Struktur
|
|
<code>haus</code> nimmt entweder den Status <code>Any_on</code> oder
|
|
<code>All_off</code> an. Sobald ein Device der Struktur
|
|
<code>haus</code> den Status <code>An</code> hat nimmt die Struktur den
|
|
Status <code>Any_On</code> an. Um dagegen den Status <code>All_off</code>
|
|
anzunehmen, müssen alle Devices dieser Struktur auf <code>off</code>
|
|
stehen.
|
|
</li>
|
|
|
|
<li><struct_type>_map<br>
|
|
Mit diesem Attribut, das dem Struktur-<b>Mitglied</b> zugewiesen werden
|
|
muss, koennen die Werte, die die einzelnen Struktur- Mitglieder melden,
|
|
umdefiniert werden, damit man unterschiedliche Geraeteklassen
|
|
zusammenfassen kann. Es existieren drei Varianten:
|
|
<ul>
|
|
<li>readingName<br>
|
|
nehme den Wert von readingName anstatt von state
|
|
</li>
|
|
<li>oldVal:newVal<br>
|
|
falls der Wert der state Reading oldVal (als regex) ist, dann ersetze
|
|
diesen mit newVal.
|
|
</li>
|
|
<li>readingName:oldVal:newVal<br>
|
|
falls der Wert der readingName oldVal (als regex) ist, dann ersetze
|
|
diesen mit newVal.
|
|
</li>
|
|
</ul>
|
|
Beispiel:<br>
|
|
<ul>
|
|
<li>define tuer OWSWITCH <ROMID></li>
|
|
<li>define lampe1 dummy</li>
|
|
<li>attr lampe1 cmdlist on off</li>
|
|
<li>define kueche structure struct_kitchen lamp1 door</li>
|
|
<li>attr kueche clientstate_priority An|on OK|Aus|off</li>
|
|
<li>attr lampe1 struct_kitchen_map on:An off:Aus</li>
|
|
<li>attr tuer struct_kitchen_map A:open:on A:closed:off</li>
|
|
<li>attr tuer2 struct_kitchen_map A</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>structexclude<br>
|
|
Bei gesetztem Attribut wird set, attr/deleteattr ignoriert. Dies
|
|
trifft ebenfalls auf die Weitergabe des Devicestatus an die Struktur zu.
|
|
Fuer set und fuer die Status-Weitergabe muss der Wert den Strukturnamen
|
|
matchen, bei einem Attribut-Befehl die Kombination
|
|
Strukturname:Attributname.
|
|
Beispiel:
|
|
<ul>
|
|
<code>
|
|
define kitchen structure room lamp1 lamp2<br>
|
|
attr lamp1 structexclude kitchen<br>
|
|
attr lamp1 structexclude kitchen:stateFormat<br>
|
|
</code>
|
|
</ul>
|
|
</li>
|
|
<li><a href="#readingFnAttributes">readingFnAttributes</a></li>
|
|
</ul>
|
|
<br>
|
|
</ul>
|
|
|
|
=end html_DE
|
|
=cut
|