# $Id$ package main; use strict; use warnings; use POSIX; #use JSON; #use Data::Dumper; use vars qw($FW_ME); use vars qw($FW_subdir); use vars qw($FW_wname); use vars qw($FW_cname); use vars qw(%FW_webArgs); # all arguments specified in the GET my $LightScene_hasJSON = 1; my $LightScene_hasDataDumper = 1; my $scn = ''; # scene used for edit-table sub LightScene_Initialize($) { my ($hash) = @_; $hash->{DefFn} = "LightScene_Define"; $hash->{NotifyFn} = "LightScene_Notify"; $hash->{UndefFn} = "LightScene_Undefine"; $hash->{SetFn} = "LightScene_Set"; $hash->{GetFn} = "LightScene_Get"; $hash->{AttrFn} = "LightScene_Attr"; $hash->{AttrList} = "async_delay followDevices:1,2 switchingOrder ". $readingFnAttributes; $hash->{FW_detailFn} = "LightScene_detailFn"; $data{FWEXT}{"/LightScene"}{FUNC} = "LightScene_CGI"; #mod eval "use JSON"; $LightScene_hasJSON = 0 if($@); eval "use Data::Dumper"; $LightScene_hasDataDumper = 0 if($@); } sub LightScene_Define($$) { my ($hash, $def) = @_; return "install JSON (or Data::Dumper) to use LightScene" if( !$LightScene_hasJSON && !$LightScene_hasDataDumper ); my @args = split("[ \t]+", $def); return "Usage: define LightScene +" if(@args < 3); my $name = shift(@args); my $type = shift(@args); $hash->{HAS_JSON} = $LightScene_hasJSON; $hash->{HAS_DataDumper} = $LightScene_hasDataDumper; my %list; foreach my $a (@args) { foreach my $d (devspec2array($a)) { $list{$d} = 1; addToDevAttrList( $d, "lightSceneParamsToSave" ); addToDevAttrList( $d, "lightSceneRestoreOnlyIfChanged:1,0" ); } } $hash->{CONTENT} = \%list; if( !defined($hash->{SCENES}) ) { my %scenes; $hash->{SCENES} = \%scenes; LightScene_Load($hash); } LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) ); my @arr = (); $hash->{".asyncQueue"} = \@arr; $hash->{STATE} = 'Initialized'; return undef; } sub LightScene_Undefine($$) { my ($hash,$arg) = @_; delete $hash->{SCENES}; return undef; } sub LightScene_2html($) { my($hash) = @_; $hash = $defs{$hash} if( ref($hash) ne 'HASH' ); return undef if( !$hash ); my $name = $hash->{NAME}; my $room = $FW_webArgs{room}; my $show_heading = 1; my $row = 1; my $ret = ""; $ret .= ""; $ret .= "" if( $show_heading ); $ret .= ""; $ret .= "
"; if( defined($FW_webArgs{detail}) ) { $room = "&detail=$FW_webArgs{detail}"; $ret .= sprintf("", ($row&1)?"odd":"even"); #$row++; $ret .= ""; foreach my $d (sort keys %{ $hash->{CONTENT} }) { my %extPage = (); my ($allSets, $cmdlist, $txt) = FW_devState($d, $room, \%extPage); $ret .= ""; } } $ret .= sprintf("", ($row&1)?"odd":"even"); $row++; $ret .= ""; foreach my $d (sort keys %{ $hash->{CONTENT} }) { $ret .= ""; } foreach my $scene (sort keys %{ $hash->{SCENES} }) { $ret .= sprintf("", ($row&1)?"odd":"even"); $row++; my $srf = $room ? "&room=$room" : ""; $srf = $room if( $room && $room =~ m/^&/ ); my $link = "cmd=set $name scene $scene"; my $txt = $scene; if( 1 ) { my ($icon, $link, $isHtml) = FW_dev2image($name, $scene); $txt = ($isHtml ? $icon : FW_makeImage($icon, $scene)) if( $icon ); } if( AttrVal($FW_wname, "longpoll", 1)) { $txt = "$txt"; } else { $txt = "$txt"; } $ret .= ""; foreach my $d (sort keys %{ $hash->{CONTENT} }) { if( !defined($hash->{SCENES}{$scene}{$d} ) ) { $ret .= ""; next; } my $icon; my $state = $hash->{SCENES}{$scene}{$d}; $icon = $state->{icon} if( ref($state) eq 'HASH' ); $state = $state->{state} if( ref($state) eq 'HASH' ); my ($isHtml); $isHtml = 0; if( !$icon ) { my ($link); ($icon, $link, $isHtml) = FW_dev2image($d, $state); } $icon = FW_iconName($state) if( !$icon ); if( $icon ) { $ret .= ""; } else { $ret .= ""; } } } $ret .= "
$txt
$txt
". ($isHtml ? $icon : FW_makeImage($icon, $state)) ."
". $state ."
"; $ret .= "
"; return $ret; } sub LightScene_detailFn() { my ($FW_wname, $d, $room, $pageHash) = @_; # pageHash is set for summaryFn. my $hash = $defs{$d}; $hash->{mayBeVisible} = 1; my $html = LightScene_2html($d); #mod $html .= LightScene_editTable($hash); #mod return $html; } sub LightScene_Notify($$) { my ($hash,$dev) = @_; my $name = $hash->{NAME}; my $type = $hash->{TYPE}; if( grep(m/^INITIALIZED$/, @{$dev->{CHANGED}}) ) { } elsif( grep(m/^SAVE$/, @{$dev->{CHANGED}}) ) { LightScene_Save(); } return if($dev->{TYPE} eq $hash->{TYPE}); my $max = int(@{$dev->{CHANGED}}); for (my $i = 0; $i < $max; $i++) { my $s = $dev->{CHANGED}[$i]; $s = "" if(!defined($s)); if($s =~ m/^RENAMED ([^ ]*) ([^ ]*)$/) { my ($old, $new) = ($1, $2); if( defined($hash->{CONTENT}{$old}) ) { $hash->{DEF} =~ s/(^|\s+)$old(\s+|$)/$1$new$2/; foreach my $scene (keys %{ $hash->{SCENES} }) { $hash->{SCENES}{$scene}{$new} = $hash->{SCENES}{$scene}{$old} if( defined($hash->{SCENES}{$scene}{$old}) ); delete( $hash->{SCENES}{$scene}{$old} ); } delete( $hash->{CONTENT}{$old} ); $hash->{CONTENT}{$new} = 1; } } elsif($s =~ m/^DELETED ([^ ]*)$/) { my ($name) = ($1); if( defined($hash->{CONTENT}{$name}) ) { $hash->{DEF} =~ s/(^|\s+)$name(\s+|$)/ /; $hash->{DEF} =~ s/^ //; $hash->{DEF} =~ s/ $//; foreach my $scene (keys %{ $hash->{SCENES} }) { delete( $hash->{SCENES}{$scene}{$name} ); } delete( $hash->{CONTENT}{$name} ); } } else { next if (!$hash->{CONTENT}->{$dev->{NAME}}); if( !defined($hash->{mayBeVisible}) ) { Log3 $name, 5, "$name: not on any display, ignoring notify"; return undef if( !$hash->{followDevices} ); } else { if( defined($FW_visibleDeviceHash{$name}) ) { } else { Log3 $name, 5, "$name: no longer visible, ignoring notify"; delete( $hash->{mayBeVisible} ); return undef if( !$hash->{followDevices} ); } } return undef if ( !$hash->{mayBeVisible} && !$hash->{followDevices} ); my @parts = split(/: /,$s); my $reading = shift @parts; my $value = join(": ", @parts); next if( $value ne "" ); $reading = "state"; $value = $s; if( $hash->{mayBeVisible} ) { my $room = AttrVal($name, "room", ""); my %extPage = (); (undef, undef, $value) = FW_devState($dev->{NAME}, $room, \%extPage); DoTrigger( $name, "$dev->{NAME}.$reading: $value" ) if( $hash->{mayBeVisible} ); } if( $hash->{followDevices} ) { my %s = (); foreach my $d (@{$hash->{devices}}) { next if(!$defs{$d}); my($state,undef,undef) = LightScene_SaveDevice($hash,$d); $s{$d} = $state; } my $matched = 0; foreach my $scene (sort keys %{ $hash->{SCENES} }) { $matched = (scalar keys %{ $hash->{SCENES}{$scene} } > 0)?1:0; foreach my $d (sort keys %{ $hash->{SCENES}{$scene} }) { next if( !defined($hash->{SCENES}{$scene}{$d})); next if(!$defs{$d}); my $state = $hash->{SCENES}{$scene}{$d}; $state = $state->{state} if( ref($state) eq 'HASH' ); if( ref($state) eq 'ARRAY' ) { $matched = 0; } elsif( !defined($s{$d}) || $state ne $s{$d} ) { $matched = 0; } last if( !$matched ); } readingsSingleUpdate($hash, "state", $scene, 1 ) if( $matched ); last if( $matched ); } if( !$matched ) { if( $hash->{followDevices} == 2 ) { readingsSingleUpdate($hash, "state", "unknown", 1 ); } else { DoTrigger( $name, "nomatch" ) } } } } } return undef; } sub myStatefileName() { my $statefile = $attr{global}{statefile}; $statefile = substr $statefile,0,rindex($statefile,'/')+1; return $statefile ."LightScenes.save" if( $LightScene_hasJSON ); return $statefile ."LightScenes.dd.save" if( $LightScene_hasDataDumper ); } my $LightScene_LastSaveTime=""; sub LightScene_Save() { my $time_now = TimeNow(); return if( $time_now eq $LightScene_LastSaveTime); $LightScene_LastSaveTime = $time_now; return "No statefile specified" if(!$attr{global}{statefile}); my $statefile = myStatefileName(); my $hash; for my $d (keys %defs) { next if( !$defs{$d}{TYPE} ); next if( $defs{$d}{TYPE} ne "LightScene" ); next if( !defined($defs{$d}{SCENES}) ); $hash->{$d} = $defs{$d}{SCENES} if( keys(%{$defs{$d}{SCENES}}) ); } if(open(FH, ">$statefile")) { my $t = localtime; print FH "#$t\n"; if( $LightScene_hasJSON ) { print FH encode_json($hash) if( defined($hash) ); } elsif( $LightScene_hasDataDumper ) { my $dumper = Data::Dumper->new([]); $dumper->Terse(1); $dumper->Values([$hash]); print FH $dumper->Dump; } close(FH); } else { my $msg = "LightScene_Save: Cannot open $statefile: $!"; Log3 undef, 1, $msg; } return undef; } sub LightScene_Load($) { my ($hash) = @_; return "No statefile specified" if(!$attr{global}{statefile}); my $statefile = myStatefileName(); if(open(FH, "<$statefile")) { my $encoded; while (my $line = ) { chomp $line; next if($line =~ m/^#.*$/); $encoded .= $line; } close(FH); return if( !defined($encoded) ); my $decoded; if( $LightScene_hasJSON ) { $decoded = decode_json( $encoded ); } elsif( $LightScene_hasDataDumper ) { $decoded = eval $encoded; } $hash->{SCENES} = $decoded->{$hash->{NAME}} if( defined($decoded->{$hash->{NAME}}) ); } else { my $msg = "LightScene_Load: Cannot open $statefile: $!"; Log3 undef, 1, $msg; } return undef; } sub LightScene_SaveDevice($$;$$) { my($hash,$d,$scene,$desc) = @_; my $state = ""; my $icon = undef; my $id = undef; my $type = $defs{$d}->{TYPE}; $type = "" if( !defined($type) ); if( my $toSave = AttrVal($d,"lightSceneParamsToSave","") ) { $icon = Value($d); if( $toSave =~ m/^{.*}$/) { my $DEVICE = $d; $toSave = eval $toSave; $toSave = "state" if( $@ ); } my @sets = split(',', $toSave); foreach my $set (@sets) { my $saved = ""; my @params = split(':', $set); foreach my $param (@params) { $saved .= " : " if( $saved ); my $use_get = 0; my $get = $param; my $regex; my $set = $param; if( $param =~ /(get\s+)?(\S*)(\s*->\s*(set\s+)?)?(\S*)?/ ) { $use_get = 1 if( $1 ); $get = $2 if( $2 ); $set = $5 if( $5 ); } ($get,$regex) = split('@', $get, 2); $set = $get if( $regex && $set eq $param ); $set = "state" if( $set eq "STATE" ); $saved .= "$set " if( $set ne "state" ); my $value; if( $use_get ) { $value = CommandGet( "", "$d $get" ); } elsif( $get eq "STATE" ) { $value = Value($d); } else { $value = ReadingsVal($d,$get,undef); } $value = eval $regex if( $regex ); Log3 $hash, 2, "$hash->{NAME}: $@" if($@); $saved .= $value; } if( !$state ) { $state = $saved; } else { $state = [$state] if( ref($state) ne 'ARRAY' ); push( @{$state}, $saved ); } } } elsif( $type eq 'CUL_HM' ) { #my $subtype = AttrVal($d,"subType",""); my $subtype = CUL_HM_Get($defs{$d},$d,"param","subType"); if( $subtype eq "switch" ) { $state = Value($d); } elsif( $subtype eq "dimmer" ) { $state = Value($d); if ( $state =~ m/^(\d+)/ ) { $icon = $state; $state = $1 if ( $state =~ m/^(\d+)/ ); } } else { $state = Value($d); } } elsif( $type eq 'FS20' ) { $state = Value($d); } elsif( $type eq 'SWAP_0000002200000003' ) { $state = Value($d); $state = "rgb ". $state if( $state ne "off" ); } elsif( $type eq 'HUEDevice' ) { my $subtype = AttrVal($d,"subType",""); if( $defs{$d}->{helper}->{devtype} eq "G" ) { if( $scene ) { if( ref($desc) eq 'HASH' ) { $id = $desc->{id} if( $desc->{id} ); fhem( "set $d deletescene $id" ); } my $name = "FHEM-$hash->{NAME}-$scene"; my $ret = fhem( "set $d savescene $name" ); if( $ret =~ m/^created (.*)/ ) { $id = $1; } $state = "scene $id"; } else { $state = ""; } } elsif( $subtype eq "switch" || Value($d) eq "off" ) { $state = Value($d); } elsif( $subtype eq "dimmer" ) { $state = "bri ". ReadingsVal($d,'bri',"0"); } elsif( $subtype =~ m/color|ct/ ) { my $cm = ReadingsVal($d,"colormode",""); if( $cm eq "ct" ) { ReadingsVal($d,"ct","") =~ m/(\d+) .*/; $state = "bri ". ReadingsVal($d,'bri',"0") ." : ct ". $1; } elsif( $cm eq "hs" ) { $state = "bri ". ReadingsVal($d,'bri',"0") ." : hue ". ReadingsVal($d,'hue',"") ." : sat ". ReadingsVal($d,'sat',""); } else { $state = "bri ". ReadingsVal($d,'bri',"0") ." : xy ". ReadingsVal($d,'xy',""); } } } elsif( $type eq 'IT' ) { my $subtype = AttrVal($d,"model",""); if( $subtype eq "itswitch" ) { $state = Value($d); } elsif( $subtype eq "itdimmer" ) { $state = Value($d); } else { $state = Value($d); } } elsif( $type eq 'TRX_LIGHT' ) { $state = Value($d); } else { $state = Value($d); } return($state,$icon,$type,$id); } sub LightScene_RestoreDevice($$$) { my($hash,$d,$cmd) = @_; if( AttrVal($d,"lightSceneRestoreOnlyIfChanged", AttrVal($hash->{NAME},"lightSceneRestoreOnlyIfChanged",0) ) > 0 ) { my($state,undef,undef) = LightScene_SaveDevice($hash,$d); return ("",0) if( $state eq $cmd ); } my $async_delay = AttrVal($hash->{NAME}, "async_delay", undef); my $ret; if( $cmd =~m/^;/ ) { if(defined($async_delay)) { push @{$hash->{".asyncQueue"}}, $cmd; } else { $ret = AnalyzeCommandChain(undef,$cmd); } } else { if(defined($async_delay)) { push @{$hash->{".asyncQueue"}}, "$d $cmd"; } else { $ret = CommandSet(undef,"$d $cmd"); } } return ($ret,1); } sub LightScene_Set($@) { my ($hash, $name, $cmd, $scene, @a) = @_; my $ret = ""; if( !defined($cmd) ){ return "$name: set needs at least one parameter" }; my @sorted = sort keys %{$hash->{SCENES}}; if( $cmd eq "?" ){ return "Unknown argument ?, choose one of remove:".join(",", @sorted) ." rename save set setcmd scene:".join(",", @sorted) ." nextScene:noArg previousScene:noArg"}; if( $cmd eq "save" && !defined( $scene ) ) { return "Usage: set $name save " }; if( $cmd eq "scene" && !defined( $scene ) ) { return "Usage: set $name scene " }; if( $cmd eq "remove" && !defined( $scene ) ) { return "Usage: set $name remove " }; if( $cmd eq "rename" && !defined( $scene ) ) { return "Usage: set $name rename " }; if( $cmd eq "remove" ) { return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} ); delete( $hash->{SCENES}{$scene} ); return undef; } elsif( $cmd eq "rename" ) { return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} ); my ($new) = @a; if( !( $new ) ) { return "Usage: set $name rename " }; $hash->{SCENES}{$new} = $hash->{SCENES}{$scene}; delete( $hash->{SCENES}{$scene} ); return undef; } elsif( $cmd eq "scene" ) { return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} ); } elsif( $cmd eq "set" || $cmd eq "setcmd" ) { my ($d, @args) = @a; if( !defined( $scene ) || !defined( $d ) ) { return "Usage: set $name set []" }; return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} ); #return "device >$d< is not a member of scene >$scene<" if( !defined($hash->{CONTENT}{$d} ) ); if( !@args ) { delete $hash->{SCENES}{$scene}{$d}; } else { $hash->{SCENES}{$scene}{$d} = (($cmd eq "setcmd")?';':''). join(" ", @args); } LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) ); return undef; } elsif( $cmd eq "updateToJson" && $LightScene_hasDataDumper && $LightScene_hasJSON ) { $LightScene_hasJSON = 0; LightScene_Load($hash); LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) ); $LightScene_hasJSON = 1; LightScene_Save(); return undef; } elsif( $cmd eq 'nextScene' || $cmd eq 'previousScene' ) { return "no scenes defined" if( $#sorted < 0 ); my $current = ReadingsVal( $name, 'state', '' ); my( $index )= grep { $sorted[$_] eq $current } 0..$#sorted; $index = -1 if( !defined($index) ); ++$index if( $cmd eq 'nextScene' ); --$index if( $cmd eq 'previousScene' ); $index = 0 if( $index > $#sorted ); $index = $#sorted if( $index < 0 ); $cmd = 'scene'; $scene = $sorted[$index]; } $hash->{INSET} = 1; my @devices; if( $cmd eq "scene" && defined($hash->{switchingOrder}) && defined($hash->{switchingOrder}{$scene}) ) { @devices = @{$hash->{switchingOrder}{$scene}}; } else { @devices = @{$hash->{devices}}; } my $count = 0; my $async_delay = AttrVal($hash->{NAME}, "async_delay", undef); my $asyncQueueLength = @{$hash->{".asyncQueue"}}; foreach my $d (@devices) { next if(!$defs{$d}); if($defs{$d}{INSET}) { Log3 $name, 1, "ERROR: endless loop detected for $d in " . $hash->{NAME}; next; } if( $cmd eq "save" ) { my($state,$icon,$type,$id) = LightScene_SaveDevice($hash,$d,$scene,$hash->{SCENES}{$scene}{$d}); if( $icon || ref($state) eq 'ARRAY' || $type eq "SWAP_0000002200000003" || $type eq "HUEDevice" ) { my %desc; $desc{state} = $state; my ($icon, $link, $isHtml) = FW_dev2image($d); $desc{icon} = $icon; $desc{id} = $id if( $id ); $hash->{SCENES}{$scene}{$d} = \%desc; } else { $hash->{SCENES}{$scene}{$d} = $state; } $ret .= $d .": ". $state ."\n" if( defined($FW_webArgs{room}) && $FW_webArgs{room} eq "all" ); #only if telnet } elsif ( $cmd eq "scene" ) { next if( !defined($hash->{SCENES}{$scene}{$d})); my $state = $hash->{SCENES}{$scene}{$d}; $state = $state->{state} if( ref($state) eq 'HASH' ); if( ref($state) eq 'ARRAY' ) { my $r = ""; foreach my $entry (@{$state}) { $r .= "," if( $ret ); my($rr,$switched) = LightScene_RestoreDevice($hash,$d,$entry); $count += $switched; $r .= $rr // ""; } $ret .= " " if( $ret ); $ret .= $r; } else { $ret .= " " if( $ret ); my($rr,$switched) = LightScene_RestoreDevice($hash,$d,$state); $count += $switched; $ret .= $rr // ""; } } else { $ret = "Unknown argument $cmd, choose one of save scene"; } } if( $cmd eq "scene" ) { readingsSingleUpdate($hash, "state", $scene, 1 ) if( !$hash->{followDevices} || $count == 0 ); } delete($hash->{INSET}); Log3 $hash, 5, "SET: $ret" if($ret); LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) ); InternalTimer(gettimeofday()+0, "LightScene_asyncQueue", $hash, 0) if( @{$hash->{".asyncQueue"}} && !$asyncQueueLength ); return $ret; return undef; } sub LightScene_asyncQueue(@) { my ($hash) = @_; my $cmd = shift @{$hash->{".asyncQueue"}}; if(defined $cmd) { if( $cmd =~m/^;/ ) { AnalyzeCommandChain(undef,$cmd); } else { CommandSet(undef, $cmd); } my $async_delay = AttrVal($hash->{NAME}, "async_delay", 0); InternalTimer(gettimeofday()+$async_delay,"LightScene_asyncQueue",$hash,0) if( @{$hash->{".asyncQueue"}} ); } return undef; } sub LightScene_Get($@) { my ($hash, @a) = @_; my $name = $a[0]; return "$name: get needs at least one parameter" if(@a < 2); my $cmd= $a[1]; if( $cmd eq "scene" && @a < 3 ) { return "Usage: get scene " }; my $ret = ""; if( $cmd eq "html" ) { return LightScene_2html($hash); } elsif( $cmd eq "scenes" ) { foreach my $scene (sort keys %{ $hash->{SCENES} }) { $ret .= $scene ."\n"; } return $ret; } elsif( $cmd eq "scene" ) { my $ret = ""; my $scene = $a[2]; if( defined($hash->{SCENES}{$scene}) ) { foreach my $d (sort keys %{ $hash->{SCENES}{$scene} }) { next if( !defined($hash->{SCENES}{$scene}{$d})); my $state = $hash->{SCENES}{$scene}{$d}; $state = $state->{state} if( ref($state) eq 'HASH' ); if( ref($state) eq 'ARRAY' ) { my $r = ""; foreach my $entry (@{$state}) { $r .= ',' if( $r ); $r .= $entry; } $ret .= $d .": $r\n"; } else { $ret .= $d .": $state\n"; } } } else { $ret = "no scene <$scene> defined"; } return $ret; } return "Unknown argument $cmd, choose one of html:noArg scenes:noArg scene:".join(",", sort keys %{$hash->{SCENES}}); } sub LightScene_updateHelper($$) { my ($hash, $attrVal) = @_; my @devices = sort keys %{ $hash->{CONTENT} }; $hash->{devices} = \@devices; if( !$attrVal ) { delete $hash->{switchingOrder}; return; } my %switchingOrder = (); my @parts = split( ' ', $attrVal ); foreach my $part (@parts) { my ($s,$devices) = split( ':', $part,2 ); my $reverse = 0; if( $devices && $devices =~ m/^!(.*)/ ) { $reverse = 1; $devices = $1; } foreach my $scene (keys %{ $hash->{SCENES} }) { eval { $scene =~ m/$s/ }; if( $@ ) { my $name = $hash->{NAME}; Log3 $name, 3, $name .": ". $s .": ". $@; next; } next if( $scene !~ m/$s/ ); next if( $switchingOrder{$scene} ); my @devs = split( ',', $devices ); my @devices = (); @devices = @{$hash->{devices}} if( $reverse ); foreach my $d (@devs) { foreach my $device (@{$hash->{devices}}) { next if( !$reverse && grep { $_ eq $device } @devices ); eval { $device =~ m/$d/ }; if( $@ ) { my $name = $hash->{NAME}; Log3 $name, 3, $name .": ". $d .": ". $@; next; } next if( $device !~ m/$d/ ); @devices = grep { $_ ne $device } @devices if($reverse); push( @devices, $device ); } } foreach my $device (@{$hash->{devices}}) { next if( grep { $_ eq $device } @devices ); push( @devices, $device ); } $switchingOrder{$scene} = \@devices; } } $hash->{switchingOrder} = \%switchingOrder; } sub LightScene_Attr($@) { my ($cmd, $name, $attrName, $attrVal) = @_; if( $attrName eq "followDevices" ) { my $hash = $defs{$name}; if( $cmd eq "set" ) { $hash->{followDevices} = $attrVal; } else { delete $hash->{followDevices}; } } elsif( $attrName eq "switchingOrder" ) { my $hash = $defs{$name}; if( $cmd eq "set" ) { LightScene_updateHelper( $hash, $attrVal ); } else { delete $hash->{switchingOrder}; } } return; } sub LightScene_CGI { my ($cgi) = @_; my ($cmd,$c)=FW_digestCgi($cgi); $scn = $FW_webArgs{scn}; $cmd =~ s/ set / setcmd / if( defined($FW_webArgs{cmd1}) && $FW_webArgs{cmd1} eq 'setcmd' ); # Debug "LS758: cmd: $cmd"; AnalyzeCommand(undef,$cmd); #redirect to return to detail screen my $tgt = "?detail=$FW_webArgs{detail}"; $tgt = $FW_ME.$tgt; $c = $defs{$FW_cname}->{CD}; print $c "HTTP/1.1 302 Found\r\n", "Content-Length: 0\r\n", "Location: $tgt\r\n", "\r\n"; return; } sub LightScene_editTable($) { my ($hash) = @_; my $html="\n\n\n"; my $cmd='scn'; #make dropdown my @tv = (sort keys %{ $hash->{SCENES} }); unshift (@tv,'Choose scene'); my $dd.="
\n"; $dd.=FW_select("$hash->{NAME}-$cmd","scn", \@tv, $scn,"dropdown","submit()")."\n"; $dd.=FW_hidden("detail",$hash->{NAME}) . "\n"; $dd.="
\n"; # make table if ($scn eq "Choose scene" || $scn eq '') { $html.=""; } else { $html.="
Edit scene$dd
Edit scene$dd
"; $html .= ''; $html .= ''."\n"; my $row=0; my @devices; if( $scn && defined($hash->{switchingOrder}) && defined($hash->{switchingOrder}{$scn}) ) { @devices = @{$hash->{switchingOrder}{$scn}}; } else { @devices = @{$hash->{devices}}; } #table rows my @cmds = qw(set setcmd); my $set = "set $hash->{NAME} set $scn"; my $setcmd = ''; foreach my $dev (@devices) { $row+=1; $html .= ""; $html .= ""; my $default = $hash->{SCENES}{$scn}{$dev}; if ($hash->{SCENES}{$scn}{$dev} =~ m/^;/) { $default =~ s/^;//; $setcmd='setcmd'; } else { $setcmd='set'; } $default = $default->{state} if( ref($default) eq 'HASH' ); $html.="\n"; } } #table end $html .= "
DeviceCommand
$dev
\n"; $html.=FW_select('',"cmd1", \@cmds, $setcmd, 'select')."\n"; $html.=FW_textfieldv("val.$dev", 50, 'class',$default)."\n"; $html.=FW_hidden("dev.$dev", $dev) . "\n"; $html.=FW_hidden("cmd.$dev", $set) . "\n"; $html.=FW_submit("lse", 'saveline'); $html.=FW_hidden("scn", $scn) . "\n"; $html.=FW_hidden("detail",$hash->{NAME}) . "\n"; $html .= "

\n"; $html .= "\n"; return $html; } 1; =pod =item helper =begin html

LightScene

    Allows to store the state of a group of lights and other devices and recall it later. Multiple states for one group can be stored.

    Define
      define <name> LightScene [<dev1>] [<dev2>] [<dev3>] ...

      Examples:
        define light_group LightScene Lampe1 Lampe2 Dimmer1
        define kino_group LightScene LampeDecke LampeFernseher Fernseher Verstaerker
        define Wohnzimmer LightScene Leinwand Beamer TV Leselampe Deckenlampe

    The device detail view will show an html overview of the current state of all included devices and all configured scenes with the device states for each. The column heading with the device names is clickable to go to detail view of this device. The first row that displays the current device state is clickable and should react like a click on the device icon in a room overview would. this can be used to interactively configure a new scene and save it with the command menu of the detail view. The first column of the table with the scene names ic clickable to activate the scene.

    A weblink with a scene overview that can be included in any room or a floorplan can be created with:
      define wlScene weblink htmlCode {LightScene_2html("LightSceneName")}
    Set
    • save <scene_name>
      save current state for alle devices in this LightScene to <scene_name>
    • scene <scene_name>
      shows scene <scene_name> - all devices are switched to the previously saved state
    • nextScene
      activates the next scene in alphabetical order after the current scene or the first if no current scene is set.
    • previousScene
      activates the previous scene in alphabetical order before the current scene or the last if no current scene is set.
    • set <scene_name> <device> [<cmd>]
      set the saved state of <device> in <scene_name> to <cmd>
    • setcmd <scene_name> <device> [<cmd>]
      set command to be executed for <device> in <scene_name> to <cmd>. <cmd> can be any commandline that fhem understands including multiple commands separated by ;;
      • set kino_group setcmd allOff LampeDecke sleep 30 ;; set LampeDecke off
      • set light_group setcmd test Lampe1 sleep 10 ;; set Lampe1 on ;; sleep 5 ;; set Lampe1 off
    • remove <scene_name>
      remove <scene_name> from list of saved scenes
    • rename <scene_old_name> <scene_new_name>
      rename <scene_old_name> to <scene_new_name>

    Get
    • scenes
    • scene <scene_name>

    Attributes
    • async_delay
      If this attribute is defined, unfiltered set commands will not be executed in the clients immediately. Instead, they are added to a queue to be executed later. The set command returns immediately, whereas the clients will be set timer-driven, one at a time. The delay between two timercalls is given by the value of async_delay (in seconds) and may be 0 for fastest possible execution.
    • lightSceneParamsToSave
      this attribute can be set on the devices to be included in a scene. it is set to a comma separated list of readings that will be saved. multiple readings separated by : are collated in to a single set command (this has to be supported by the device). each reading can have a perl expression appended with '@' that will be used to alter the $value used for the set command. this can for example be used to strip a trailing % from a dimmer state. this perl expression must not contain spaces,colons or commas.
      in addition to reading names the list can also contain expressions of the form abc -> xyz or get cba -> set uvw to map reading abc to set xyz or get cba to set uvw. the list can be given as a string or as a perl expression enclosed in {} that returns this string.
      attr myReceiver lightSceneParamsToSave volume,channel
      attr myHueDevice lightSceneParamsToSave {(Value($DEVICE) eq "off")?"state":"bri : xy"}
    • attr myDimmer lightSceneParamsToSave state@{if($value=~m/(\d+)/){$1}else{$value}}
    • lightSceneRestoreOnlyIfChanged
      this attribute can be set on the lightscene and/or on the individual devices included in a scene. the device settings have precedence over the scene setting.
      1 -> for each device do nothing if current device state is the same as the saved state
      0 -> always set the state even if the current state is the same as the saved state. this is the default
    • followDevices
      the LightScene tries to follow the switching state of the devices set its state to the name of the scene that matches.
      1 -> if no match is found state will be unchanged and a nomatch event will be triggered.
      2 -> if no match is found state will be set to unknown. depending on the scene and devices state can toggle multiple times. use a watchdog if you want to handle this.
    • switchingOrder
      space separated list of <scene>:<deviceList> items that will give a per scene order in which the devices should be switched.
      the devices from <deviceList> will come before all other devices of this LightScene; if the first character of the <deviceList> ist a ! the devices from the list will come after all other devices from this lightScene.
      <scene> and each element of <deviceList> are treated as a regex.
      Example: To switch a master power outlet before every other device at power on and after every device on power off:
      define media LightScene TV,DVD,Amplifier,masterPower
      attr media switchingOrder .*On:masterPower,.* allOff:!.*,masterPower
    • readingFnAttributes

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